Game-like student-response tool can spark competitive fun

Learning rating

Community rating

Based on 238 reviews

Privacy rating

Expert evaluation by Common Sense



Subjects & Skills

Communication & Collaboration, Critical Thinking

Great for

Assessment, Formative Assessment, Game-Based Learning, Instructional Design

Price: Free, Free to try, Paid
Platforms: Web

Pros: A compelling and oh-so-easy way to make assessment engaging. Ever evolving with new stuff.

Cons: Tracking individual progress is tedious. User-generated quizzes can be poor quality or inappropriate.

Bottom Line: This is an effortlessly fun and flexible platform, but it shines best with creative implementation that tests its boundaries.

Kahoot! can quickly become a go-to for teachers looking to run quick and lively checks for understanding or exit tickets. Try establishing something like Kahoot! Fridays for quick review. If you don't have time to make quizzes, search millions of public Kahoots to play or remix. Go beyond memorization of facts and allow Kahoot! to introduce scenario questions/prompts with multiple decisions; stimulate conversation from the results. Insert slides between questions to introduce additional information, allowing Kahoot! to become a content-delivery platform. Quiz templates make it really easy to build a thoughtful learning experience that does more than solicit rapid-fire recall. Build a "collection" of quizzes and share the collection with students. The asynchronous features are great for independent review and distance learning.

Don't forget professional development. Use the Team mode to pose pedagogical questions and promote food-for-thought discussions among colleagues and cohorts. Use Kahoot! to break the ice at the beginning of the school year or bond with members of the learning community.

Kahoot!, a student-response tool for all platforms, allows teachers to run game-like quizzes and build presentations with embedded quizzes. Teachers can either create their own quizzes or find, use, and/or remix public quizzes. Kahoots can be presented live or assigned for self-paced learning. During live Kahoots, questions with answer choices get projected onto a classroom screen while students submit responses using an internet-connected device (computer, tablet, or phone). Questions and polls can contain images and video to help further appeal to all learners. For live Kahoots, teachers can choose between Classic mode and Team mode. The Team mode allows groups of students to cooperate with each other and compete against other teams. Assigned Challenges can be completed asynchronously, but students still earn points for their quick responses and compete against their classmates; the leaderboard appears after all participants have responded. Playing a game of Kahoot! doesn't involve student accounts, only a game PIN from the main screen and a gameplay name for each participant.

With a free account, created quizzes can be multiple choice or true and false, and creators can adjust the time limit and point value for each question. Premium accounts add more options, including multi-select options for quizzes.

Full Disclosure: Common Sense Education is a Kahoot! Academy partner; however, our initial rating and review of Kahoot! was completed prior to this partnership. We also maintain our editorial independence, and don't allow this relationship to impact any updates to this rating or review.

With Kahoot!, teachers can integrate slides, videos, polls, and surveys to go beyond the typical multiple-choice quiz experience and move toward a true learning experience. Teachers can also incorporate questions that don't award points to gather opinion data, or include a question with multiple correct answers to challenge students' thinking (and without skewing point totals). Premium features like open-ended responses, puzzles, and brainstorming questions are great for assessing student understanding and prompting discussion. All of this means Kahoot! is now a much more flexible tool than in the past, and is an easy-to-recommend option for quizzing. The Kahoot! Academy and its partner creations do a good job of modeling what's possible through creation; although, the user-generated content is much more uneven (and sometimes even inappropriate). (Editor's Note: Common Sense Education is a Kahoot Academy Partner.)

Data is saved from each round of play and can be viewed online, exported to Google Drive, or downloaded. The reports are well designed for providing immediate feedback, but they're limited because of the way students connect to the platform. For teachers, it would be time-intensive to analyze students' growth patterns or individual problem areas using Kahoot! quizzes.

Learning Rating

Overall Rating

A quick pace, suspenseful music, and instant scoreboards keep competition lively and learners engaged. Students will definitely ask to play again, and many will love the challenge of creating their own Kahoots.


Fast right-or-wrong feedback is provided on students' devices and the class screen. Study mode and asynchronous quizzes add flexibility.


Templates and videos make getting started simple. A variety of game styles and play options helps teachers tailor the experience for their students.

Common Sense reviewer
Melissa P.
Melissa P. school library and technology specialist

Community Rating

Great way to keep students engaged and participating!

Overall, I think Kahoot works really well in the classroom and engages students in a way that perhaps a normal quiz or review task would not. With a competitive nature, this allows students to practice the material all while participating in a game with their peers. Seeing students getting excited about the material and getting questions right is one of my favorite things to see, but as I previously mentioned, it is a little tougher to implement within a math classroom. In addition, in an SAMR model, I would place Kahoot in the augmentation category, as it directly replaces a quiz or review packet, but it also introduces an element of competition, as it is a game and students will want to win. With this being said, perhaps there is another similar platform that is higher up on this model. Also considering the TPACK framework, I do think that it may be challenging to address Kahoot with pedagogical knowledge, as it may not be best for all students and perhaps some would do better with a review packet that they work through at their own pace without a time restriction and the added stress of competing against their classmates. Some students may love that, some very well may not.

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Privacy Rating

Data Safety How safe is this product?

  • Users can interact with trusted users.
  • Users can interact with untrusted users, including strangers and/or adults.
  • Profile information must be shared for social interactions.

Data Rights What rights do I have to the data?

  • Users can create or upload content.
  • Users retain ownership of their data.
  • Processes to access or review user data are available.

Ads & Tracking Are there advertisements or tracking?

  • Personal information is not shared for third-party marketing.
  • Traditional or contextual advertisements are displayed.
  • Personalised advertising is not displayed.

Continue reading about this tool's privacy practices, including data collection, sharing, and security.

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